HFH – The Roomies Challenge/Experience Guidelines

The Roomies Challenge/Experience is a variation on ISBI (I’m Surrounded By Idiots) without the legacy aspect.

The purpose of the game is to allow you to experience the free-will aspect of Sims 4 while keeping your household happy, healthy, and functioning.

The game is useful if you have a tendency to micromanage your Sims and you want to see what Sims are like when they’re given more free range.

The game is more of an experience than a challenge: it’s designed to be fun! The prime objective is that your Sims be happy, healthy, and fulfilled, while you have a good time playing the game.

With that in mind, consider the following to be guidelines, more than rules.

1. Choose a Sim to be your First Person Narrator (FPN). This is the one Sim that you can directly control during the game.

2. Move this Sim to an empty lot (any empty lot will do).

3. Before you begin building or buying a house, move in five to seven roomies. Choose the number based on what your computer and your style of game-play can handle. These can be from the gallery or from “Manage Household.” Move in singles.

4. Adjust the household finances to $160,000 (minus the cost of the lot). You can use cheats for this.

4. Buy or build and furnish a house (preferably with room and beds for all!).

5. Gameplay: The goal of the game is to keep your household Sims (including the FPN) happy, healthy, and as fulfilled as possible.

a. Set the lifespan to Long, in order to give you plenty of time to develop skills and relationships and other aspects of a fulfilled and happy life.

b. During most of the gameplay, you only directly control the FPN, with the following exceptions:

  • You can click on each household member to get that Sim a job.
  • You can assign a bed to each member by clicking on them to have them sleep in a specific bed.
  • You can give them make-overs and have them change clothes at will.
  • You can click on a household member to purchase any aspiration rewards which that Sim may have earned. The only aspiration rewards that are off-limits to any Sim in this game is the anti-aging potion.
  • If your Sims need help advancing careers or achieving aspirations, you can direct them to do up to five career- or aspiration-related action per day.
  • If your Sims need help with their basic needs, you can auto-correct when the specific need reaches red. (Click the need meter to auto-correct.)
  • If your Sims need help maintaining fitness, you can direct them to perform up to one fitness activity per day.

c. You can click each household member to see what his or her whims, aspirations, and needs are. Aside from the exceptions noted above, you cannot fulfill these by controlling the Sim. Household members’ whims, aspirations, and needs can only be fulfilled autonomously or through the influence and persuasion of the FPN.

d. The house must have six to eight members. If a household member dies, you must replace the member with another Sim.

e. If the FPN wants to move in a signficant other and have or adopt a child, you can move out household members to make room for the FPN’s new family. This is the only time you can move out household members

6. The game is over when the FPN dies. The anti-aging potion isn’t allowed in this game.

7. Prologue: If you want, you can play a prologue game in order to build the FPN’s skill level and academic performance up to a realistic level. (It’s always annoyed me that young adults come directly out of CAS with no skills–I mean, most young adults in real life will be at level 5 or above in several skills and may even be close to maxing out a few! The prologue allows you to take a child or teen Sim and develop that Sim into the FPN you want to play. In playing the prologue, you may “motherlode” or “kaching” to bring the home-of-origin up to an appropriate socio-economic background for your Sim. In the prologue, you are still limited to controlling only the FPN, except in cases that threaten life, limb, and household functioning. (You can have an adult fix the toilet.) You can also control another household member if needed in order to fulfill the FPN’s aspiration (such as reading to the child for 3 hours).

Option: If you have played the Wonder Child Challenge, your Wonder Child can be the FPN.

If playing a Sim-self in the prologue, as much as possible, aim at a skill level and academic performance level that match your own accomplishments as a child and teen.

You can age-up at your discretion in the prologue, and you can age-up your FPN’s friends if they will be part of the game.

8. Epilogue: After your FPN dies, you can make your FPN a playable ghost and continue the game in this way, moving in Sims as needed to take the place of household members who succumb to elderly demise.

Have fun!