A Psijic’s Measure: Haven

PM01

When desperation gives way to surrender, a door opens for grace.

I have been saved countless times, and on some golden occasions, I have saved others.

I met a woman who had become a blood fiend. She rued the lives she’d drained, in her blind raptures, and so, in a sober moment, she swallowed cold poison and died, before she could harm another.

I came upon a village where all had been turned to stone, save one: the mage. His spell hardened flesh, calcified pulse between the heartbeats. Fear drives one to strange measures. But it was his spell, too, which had first rendered savage the wolves and bears. Grief raises unsuspected monsters.

Some say rescue follows brave acts. But I know, the bravest act is to turn within, to face the knife of grief, to feel the snap of fear. In the alchemy of mind and flesh, transforming panic to breath to calm to peace: that is where true magic resides.

The mage in the stone village lost a son in battle. If he could harness the energy within this earth, surely he could raise his son! But when we turn from pain, monsters escape the cracks.

We had to kill many beasts before we could close the rifts. When all was done, and the villagers’ hearts began to pound again, they shouted for justice.

“Kill the mage!” they yelled.

“I deserve to die,” he said, and through his eyes, his son’s glance shone back. He wept. The sun shot rays of gold.

“No one will die,” I replied. “He turned you to stone to save you from the beasts. The savage ones are gone now. You’re safe, as you are. No one need pay more.”

The mage looked in my eyes. “A psijic’s measure,” he said. “Kindness. Mercy. Courage.”

The hardest courage is that which opens the path for kindness, for that’s the courage of setting down armor and walking through fire, ice, arrows, and spears, right into the battleground of pain and fear: unarmed, protected with only the openness of the heart. Mercy requires the greatest bravery.

But that’s the path that Meridia lays down.

After our parents were killed by maormer, my sister, Twig, and I stowed away on a Khajiit trading ship, leaving Grahtwood for Auridon. Our parents had moved to Haven, emigrating from Elden Root when I was just a baby, years before Twig was born. They abandoned the Green Pact when they became merchants. It was the sweet taste of pumpkin, my mom always said, that drove them to break the vow.

There were times, an orphaned teen beneath Alik’r’s taut skies, when I believed my wanderings to be Y’ffre’s curse, repayment for our parents’ betrayal. But I don’t believe that any longer.

If one lives long enough, one finds curses turn into blessings.

I sit now, an old mystic, in the wild meadow by my cottage outside of Haven’s walls. I hear the gull call. The evening wind carries memories of battle cries and mourners’ sobs, mothers’ songs and reapers’ chants, a Khajiit’s prayer and an Argonian’s meditation. When I am especially still, I catch the scent of cherry blossoms from Artaeum.

We ended up on Vulkhel Guard, my sister and I, after the ship landed to unload. I found an empty barn near the docks, and we slept in the hay. Only two days later, she was gone. I returned from scavenging food, and the barn was empty, and the old Khajiit on the dock told me Argonians carried her off to their ship.

Thus began my peregrine life: What started as a search became a pilgrimage.

What if you woke one morning to find that every choice you had made and would make, all that had happened, and all that would happen, including getting lost and getting found and finding others and losing them, the deaths of those you love and even your own death, what if it all had significance and meaning? What if, after all, everything really was all right?


Author’s notes: I’ve been immersed in Elder Scrolls Online. What began as WTF, what even IS this game, and how come there’s so much killing! has become an enchantment with rich lore, landscapes, stories, and worlds and a delight in the ethical considerations of the game. Right now, this game is filling a niche for me. The in-game quests can happen so quickly, even when I play solo and read everything, so I often don’t have time to process and internalize the story. That’s what A Psijic’s Measure is for: It’s a chance for me to engage fully with the stories, characters, and worlds of Elder Scrolls Online.

As such, it’s fanfic: The world-building, many of the characters, and many of the plots come directly from the game. There will be loads of spoilers in every chapter–gamers beware! If you play the game, I hope you enjoy an internalized, reflective look at a sojourner’s life in Tamriel. If you don’t play, I hope you enjoy this story of a wood elf who wanders far from home.

Next >>