Thirty Sims at Three Rivers

The Thirty Sims

1. Clouds from the Pacific blow over the desert
2. A forgotten shelf in the library holds rich treasure
3. Beef stew
4. The honeybee visits the clover flower
5. A fast bow across the cello strings
6. This piano has never been tuned
7. Organic shade-grown Mexican fair-trade coffee in a red mug
8. He wanted to buy the other car
9. Big blue “like” button
10. The number 10
11. This poem was never read
12. This poem was never written
13. The painting that expressed how she truly felt
14. What you see is what you get
15. A gap inside
16. The gap inside is filled with presence
17. Yellow flowers on a palo verde
18. A toad sings in summer rains
19. All day long we found tadpoles
20. Sweet apples
21. Healing past wounds
22. A letter from a forgotten friend
23. Forgiveness
24. She discovers she’s an artist!
25. Check mate!
26. My cello
27. Emoji
28. No one suspects his hidden power
29. My untested sword
30. The calm still pool

About This Project

This project comes from a confluence of ideas and inspirations:

  1. My Simming/Blogging friend Medley Misty shared with me a Tumblr project called 30 Days of Sims. The idea: create a prompt list of 30 seed ideas, and then develop a Sim for each idea. Medley created her own list of inspiration, which inspired me to create my own list. (Check out Medley’s Tumblr for the amazing Sims she’s creating.)
  2. My Simming/Blogging friend Moon in Capricorn (known in the EA Forums as NoWayJose527) has been writing about the essential scene elements (see Making a Scene, pt. 1 and Making a Scene, pt. 2), which can be distilled as conflict and change. She writes that “Conflict means wanting something we don’t have, or having something we don’t want.” In writing an effective scene, we consider “What does my character want here? What changes occur to thwart the character? How will the character deal with it?”
  3. Tara Mohr writes about writing for you in Unhooking from Praise and Criticism. When I write with my most engaged sense of inspiration, it’s because I’m writing to explore something that I want to explore. Currently, in my SimLit, I seem to be following what is being presented to me through the game: I feel that my writing is in service to my Sims. With this project, I’m hoping to write for me: to discover and explore those ideas and feelings that I want to explore. And I hope to learn about writing and character while I do so.

So, out of the confluence of these three ideas, we get the Columbia River of Sims. Each will have one or more chapters, enough to explore the questions of “What does my character want here (or have that she doesn’t want)? What changes occur to thwart the character? How will the character deal with it?” Maybe my characters and I will find resolution. Maybe not. But along the way, I’ll have fun exploring dissonance and harmony.

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